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PORTFOLIO

Design | 01
Design | 01 Boba Fett

Did this by using Adobe Illustrator to trace the outline and details of Boba Fett then proceed to apply color of my choice to it.

Design | 02
Design | 02 Reddit Icon

Recreating the Reddit Icon and splash page for one of my assignment during polytechnic Year 1. Did this using Adobe Illustrator. Before I finalize my ideas on the icon and splash page, I sketched out a few ideas. This allows me to ideate and visualize clearer.

Design | 03
Design | 03 Singapore Traditional Kueh and Food

Illustrated Singapore Traditional Kueh using Adobe Illustrator. All these kueh are the childhood memories for me. For the Traditional Food, i sketched out the outline first then applied it in a two-tone color and lastly full color.

Design | 04
Design | 04 Board Game

Designed a board game, cards and posters with the idea that I came up with using illustrator for one of my assignments. This board game is a science theme game which allows users to learn more about the science periodic table. With this board game, it will be more interesting and engaging to learn about science.

Design | 05
Design | 05 Dinosaur World

For one of my assignment, I illustrated a Dinosaur theme and imported it into Adobe Areo, added some 3D assets such as sun, dinosaur and tree to make it more realistic in Adobe Areo.

Design | 06
Design | 06 About Me Mobile Version

I designed a Mobile version of About me using Abode XD. It includes a splash screen, a home page which is about me, resume page, portfolio page and lastly a contact me page.

Design | 07
Design | 07 Volunteer Application

I designed this mobile version application using Adobe XD for volunteerism during my Year one assignment using gamification skills to encourage the users be it students or working adults to volunteer for a cause.

Test out the flow HERE!

Design | 08
Design | 08 Sport Application

I designed this Healthy Fitty mobile version application using Figma for Sport theme during my Year two assignment using user experience skills to encourage the users be it students or working adults to live a healthy lifestyle during, before or after covid-19.

View the proposal HERE!

Test out the flow HERE!

Design | 09
Design | 09 Sport Application Apple Watch Version

I designed this Healthy Fitty Apple Watch version application using Figma for Sport theme during my Year two assignment using user experience skills to encourage the users be it students or working adults to live a healthy lifestyle during, before or after covid-19.

Test out the flow HERE!

Design | 10
Design | 10 ITE Sports company Website

This is one of the few website I did during my ITE years using HTML and CSS. This is website I did is about sports, there is gallery page for users to see the sports that is available and they can register for the sport at the register page.  There is also contact page with information.

Design | 11
Design | 12 About Me Website

This is also one of the website I did during my year one polytechnic using HTML and CSS. This is a website for About Me which showcase information about me, my resume, my portfolio and contact us page. It can also be view in mobile sizes.

Project | 01
Project | 01 Year 1 3D Models

This video here illustrate the 3D models that I have modeled using Maya and textured it using 3D Substance Painter during Year one for the assignments. Firstly, Ice-Cream Truck, Iron Giant, girl character and boy character.

Project | 02
Project | 02 Year 1 Integrated Project

This video here illustrate the 1st integrated project I did with my teammate. We created a website using HTML, CSS and GitHub. This website targeted as well as showcase the Ngee Ann polytechnics ICT with interactive mini games and more. Before we did the whole project we did out the wireframe first using Adobe XD.

Timeframe: 4-5 weeks

Project | 03
Project | 03 Festiva

My team and I developed a VR game called "Festiva" centered around the theme of "The Little Red Dot." Our objective was to create an immersive experience that educates players about the diverse festivals celebrated in Singapore. The game aimed to highlight the festivities of Singapore's four major races: Chinese, Malay, Indians, and Others. Through this VR game, players could engage in cultural exploration and gain a deeper appreciation for different traditions.
 

One notable feature we incorporated to enhance user experience was the language selection option. Players could effortlessly switch between English, Chinese, Malay, and Hindu languages, catering to different language preferences and accommodating those who may not be proficient in a particular language.
 

Furthermore, we placed a strong emphasis on vibrant and contrasting colors throughout the game. This deliberate choice aimed to assist color-blind users in easily distinguishing objects and elements within the virtual environment.


Timeframe: 4-5 weeks
View our proposal HERE!

Project | 04
Project | 04 Bullet Bonanza Controller

The project involved developing "Bullet Bonanza," a desktop game where it is a fast-paced game and players will shoot each other to win the game. The game utilized the WASD keys for character movement, while the space bar allowed the character to jump. The game challenged users' strategic thinking and required quick reactions to avoid enemies and shoot them. Additionally, the project involved designing and prototyping a game controller to enhance the gaming experience with the use of Makey Makey. The project aimed to provide an engaging and interactive gaming experience for the users.

Timeframe: 4-5 weeks

View Bullet Bonanza Proposal HERE!

Try the game HERE!

Project | 05
Project | 05 Lost Hope

My team and I developed a project that involves a 3D game where players engage in quests while evading adversaries. The game's narrative revolves around an illustrator named Domi, who becomes disheartened by his lack of inspiration while working on an illustration featuring his primary character in an unusual village. Upon falling asleep, Domi awakens to find himself trapped within his own artwork. To escape, he must gather survival items and construct a boat. However, the villagers he encounters exhibit suspicious behavior, and players will gradually uncover their true intentions and concealed secrets throughout the game. We conducted user testing to identify areas for improvement and to address the challenges and inquiries that users encountered while playing the game.

Timeframe: 4-5 weeks

Test out our web prototype HERE!

View our Lost Hope Proposal HERE!

Project | 06
Project | 06 3D Environment Dungeon and Sci-Fi Walkthrough

The project entailed the development of 3 distinct environments. The first was a medieval-themed L-shaped path leading to a central room, the second was a Sci-Fi themed path that formed an infinite loop leading to a main room, while the third was vacation island with waterfall. Maya was utilized for asset modeling, and Substance Painter was employed for asset texturing in all cases as well as by using Trimsheet method. Unity served as the chosen platform for asset arrangement and integration, including the addition of a third-person character in the medieval and vacation Island environment and a first-person character in the Sci-Fi setting. Furthermore, all assets within the scenes were created entirely from scratch.

Timeframe: 4-5 weeks

Project | 07
Project | 08 Character Design

The project involved creating and 3D modeling a character, a knight, which was designed by me. The tasks included sketching out 3 characters, final character turn over, texturing the 3D character on Maya and texturing it on Adobe Substance Painter. It also includes animating it using Mixamo. 

Timeframe: 4-5 weeks

Project | 08
Project | 09 The Doodle People​

The project was created by my team and I who seek to take Singaporeans on a nostalgic journey, allowing them to revisit cherished memories of food and places. Utilizing marker-based augmented reality (AR), the project aims to provide users with an immersive experience. By using the designed postcards, we aim to bring different heritage sites and food to users anywhere and anytime. The objective is to create a unique and engaging way for individuals to connect and relive significant moments associated with food and iconic locations.

Timeframe: 4-5 weeks

Certificates

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